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Reviews To Date for Wickerman
1 Game Design   6 Treasure
2 Organizing Play   7 Challenge
3 Objectivity   8 Stability
4 NPC's   9 Plot
5 Fun   10 Overall Enjoyment
1 2 3 4 5 6 7 8 9 10
04/26/06 8 10 10 8 10 9 10 10 8 9
  Rats! This set of sessions is over too soon--I've really been enjoying the story and the characters.


04/26/06 8 9 8 9 9 7 8 10 8 9
  Plot is evolving, and I can't wait to see where this thing goes. I would ask for Map points, it gets frustrating looking for shops, inns and ATs in the game engine rather than being able to spot them on the map. Now win the lotto or something so you can devote obscene amounts of time to building these mods!


04/20/06 8 8 8 8 9 6 9 8 8 8
  Another good session from Wick. The plot is thickening with the hunt for the next page.


04/19/06 8 10 10 8 5 8 9 9 8 5
04/05/06 8 8 9 9 9 8 9 7 8 9
  A breakout session for the campaign. The action got rolling and for the first time everyone was there more or less on time. Hopefully this is a sign of more good things to come.


04/05/06 7 10 10 5 8 8 10 9 9 8
  Whee! (OK, not very useful, but accurate)


03/30/06 8 8 9 8 9 7 8 7 9 8
  Excellent Plot, still working through some bumps with players video drivers, new 'puters, an occasional tileset issue, power outages and other AOG, and a myserious noob who seems to almost but not quite arrive each week. It's like watching a Ferrari with a sputtering engine pull out of a driveway. Once it finally gets going it should be a great ride.


03/28/06 6 10 10 8 9 9 9 5 8 8
  This session left a lot of room for roleplaying. I'm not sure what changed to make that possible, but I suspect it's due to the DM. Maybe finding people who can give us real information. Anyway, the story is looking very interesting.


03/15/06 6 9 9 5 8 10 7 4 6 7
03/09/06 8 8 8 8 9 6 5 8 8 8
  The campaign is just starting to gel. It will be fun to see where the game heads from here.


03/08/06 6 8 10 5 8 8 8 10 9 7
02/22/06 8 8 10 6 7 7 2 9 9 6
02/22/06 7 7 8 9 7 5 5 6 8 8
  A bit of a bumpy start to the campaign; oh the joys of building! but A nice story so far, very curious to see where this leads. I like the freedom we've been afforded so far, definitely helps give it a PnP feel.

The baddies at the start were a little too tough (did I mention the joys of building?). NPCs have been very good. A solid first effort, and I think this will evolve into something fantastic over time.


08/31/05 7 8 10 7 9 9 8 10 7 9
  Nice job Wicker. Its been a fun filler for COTCL. Cant wait to get our tanks back.


08/10/05 10 10 10 10 10 10 10 10 10 10
08/03/05 10 10 10 10 10 10 10 5 10 10
08/03/05 9 10 10 8 10 7 7 8 9 9
  Wicker continues to impress, when asked for a "freebie" item because the lack of treasure was impacting on gameplay he dealt with it fairly, providing some ammunition that allowed my character to participate without unbalancing the game.


08/03/05 8 9 10 7 9 9 7 5 7 9
07/21/05 10 10 10 10 10 10 10 10 10 10
07/20/05 9 9 9 9 8 8 8 10 9 8
  A tough game to DM, an illtimed bio break, and some players who acted up. Wick handled it pretty well though. Hopefully things will improve next week.


07/14/05 10 10 10 10 10 10 10 10 10 10
07/13/05 10 10 10 10 10 10 10 10 10 10
07/13/05 8 9 9 10 10 7 9 9 8 9
  Another good game from wicker. A great mod I'm curious to see where the module goes.


07/12/05 7 8 10 9 9 8 8 10 5 8
07/07/05 9 9 9 8 9 7 8 7 7 9
  Great to see Wickerman make the switch from player to DM. Can't wait to see what wick can do with his own mod...


07/07/05 9 10 10 8 9 10 9 9 7 9
07/06/05 8 8 8 6 8 8 8 3 8 8
07/06/05 10 10 10 10 10 10 10 10 10 10

* Bold denotes newest 5 reviews

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