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shoseta89

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Ok first of all hello everyone.
I know that maybe im in the wrong place, but it still does not hurt to ask.
I am looking for a scripter to help me on a module I am creating.
what i am looking for may be for experienced scripters but im not sure.
I can give more details if you would like here.

So if you are interested please answer here and we'll go from there.

Also first of all i'm looking only for one scripter for now.

What I will say is that first we will make a demo version, to see how people will apreciate it.

Also if we will start to make the full module I will say this it will be huge, and will have quite an interesting story.

So i'm awaiting your replyes.

I would like a mod to move this topic where it should go if i am in the wrong section.
Thanks

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vanya mia

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I'd say you're in the right place, myself. There's a few of us here who've given help when others have posted, but I'd ask for some more details on the kind of thing you want scripting before making a decision and think others might feel the same.

Some scripting is easier than others, some might exist in the standard scripts, and some of us might have similar things to what you want hanging around anyway, any of which would make the job simpler and so more likely to attract interest.

So if it's possible for you to say yet then can you list the sort of things you might want? Simple checks for conversations or more? I never like to turn a request down myself but time's a scarce commodity sometimes.

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Lazybones

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First I'd get the Lilac Soul Script Generator from the Vault, if you haven't already. That can create 90% of the easy-to-moderate scripts that any module builder would need.

Second, I'd suggest starting small and then adding on, a quest or two at a time. Most "huge" projects never get finished.

Finally, I'd agree with Vanya, you're better off posting for specific script help here. Most skilled scripters prefer to work on their own projects rather than joining onto someone else's project. If you present a specific situation, those builders that post here can give you help and suggestions. Check out some of the other threads in this forum for ideas.

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shoseta89

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@vanya mia - Thanks
Yup ill tell you guys right here and now what i want to do and what i need scripts for, though for some stuff that might be a little complicated.
But ill shoot away.

@Lazybones - Yes I do have lilac soul's script generator.And yes i know about big projects.
But hey it doesnt hurt to try.....Well once the thing starts rolling

Ok so...>The thing is like this.
I was thinking for like a sigleplayer and multiplayer oriented module.
Though it may be a good idea to just stick with one
Umm I said first we will make a small demo with a few areas, and of course a taste of what will come.
As far as scripting, I looking to do some maybe not complicated, but very tangled stuff....You know what i mean?
Like make professions.Yeah i know world of warcraft does it best, but i say it would work awesomely for this game

What else am I looking for.....Ah yes....Can the making of another prestige class be posibile? (this is more of a curiosity)

Hmm....Well i have alot of ideas involving this module.
The story is based around a number of guilds.
Mage-like, Paladin-like, archaeologist-like(this one sounds funny).And more

The idea is that the player would choose one, based on his preferences, or class, and folows the story.

It would go nicely for a multiplayer module where you could choose a guild and players would like fight each other if they belog to oposite guilds.So kinda of a basic mmo concept.
Well not an mmo, its Nwn for gods sake .....

But i just like this game so much, that if the devs made the tool to make new stories to the game, why not use it and show people that Nwn 1 still rocks

Sooo these are just a few basic ideas i have.
I still have moew where that came from if you guys want to hear

« Last Edit: on: Apr 16, 2010, 6:33PM » I.P. Logged
vanya mia

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Like make professions.
Professions I've seen used on PWs but I'm not sure of their place in a module. I might be the only one, but I tend to ignore them. Either way they need the skills.2da to be modified and set up, and some constants to be set, and a custom TLK file. Other that they are used as any other skills.

Can the making of another prestige class be posibile?
Again yes, but modifying the class 2da files is necessary and the TLK. As would be the feats.2da, and any related tables, should the prestige class have specialist feats.

Happy to help you with other things like this via posts, as LB suggested, but it does sound a very large project and I admit I couldn't commit to another large scale one right now.

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shoseta89

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thanks for clearing that up.
Well i don't want to go that far as to modify the Custoh tlk's from the CEP....
Oh well....
Guess it will still be a simple module .
Soooo......Then what shall I do? shall I try to start making it by miself? and come here for help, when i run into scripting problems?
Im just asking because i can find my way around the aurora toolset, but when it comes to any kind of scripting, im a total newbie :|

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Gulfwulf

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The best thing to do would be to get Lilac Soul's script creator and play around with that to learn how it works. Before you start any script, you'll need to decide what exactly it is supposed to do. Otherwise, you'll have a mess that won't do anything.

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shoseta89

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Thx for the info Gulfwolf i'm gonna play around with it a bit and see what come of it

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shoseta89

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I have another question .
Can you make script for like.....Umm you start the game as a kid? and after that you choose your class and stuff?

Or is that imposibile/or required to mod alot of stuff or very hard to mod that.

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Gulfwulf

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I have a script that changes your appearance to that of a child, but due to a move, I can't access the mod right now. I don't believe you can rechoose your class and skills after you start, though.

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Olias Stormcrow

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on May 13, 2010, 10:42 AM, shoseta89 wrote:
I have another question .
Can you make script for like.....Umm you start the game as a kid? and after that you choose your class and stuff?

Or is that imposibile/or required to mod alot of stuff or very hard to mod that.


Character creation occurs before you enter the module, as such you have to choose the race, class, etc first. That would at least give you the adult appearance of the character.

what you're asking isn't that difficult.

You could polymorph the character to use one of the child appearances, but custom clothing appearances would not show and they would be unable to wield large or two handed weapons much the same way a halfling character cannot use them.

There are some additional child appearances and dynamic child appearance haks on the Vault, but the dynamic versions are only for human children. I'm not sure if some/all of them were included in the last couple of versions of the CEP. Most of those dynamic head models work with the halfling race phenotypes and as such they would be able to have custom outfits.

You can use the SetCreatureAppearanceType() function to achieve changing between the player character original race and the halfling/child race or child appearance and then changing back if/when they achieve adulthood.

If you are using the dynamic child appearances based on the halfling race, you may also want to change the head model to a suitable child appearance and back to the original again when they become adult, but that would be an aesthetic/design choice.

You can store the information on original/child/head appearances as local integers on the PC themselves and recall the information as and when needed.

For non human characters, you'd either have to put up with the absence of suitable head models or use the orc mask for a half orc character.

I hope that's of some assistance.

edit: Gulfwulf beat me to it in the time it took to test the script and write the reply..hehe

« Last Edit: on: May 13, 2010, 2:21PM » I.P. Logged
Olias Stormcrow

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shoseta89, check your messages. I've sent a couple of sample scripts for you to look at. I didn't post them here as I thought there were some issues with posting code on the forums.

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shoseta89

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Awesome...should have thought of that miself...just goes to show how big of an idiot i can be sometimes, and thank you for the scripts

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Olias Stormcrow

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on May 13, 2010, 3:51 PM, shoseta89 wrote:
Awesome...should have thought of that miself...just goes to show how big of an idiot i can be sometimes, and thank you for the scripts


it's not a matter of being an idiot, it's more a case of gaining familiarity with the toolset and scripting or looking at a problem from a different angle. It's easy to develop a little tunnel vision when trying to resolve a problem or work out if something is possible.

Everyone has to start somewhere and there's still a load of things I'm trying to learn to do, or learn to do better.

if you need a hand with modifying the scripts I sent, don't hesitate to post here or send me a pm.

Glad to be of assistance.

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Demon002

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on May 13, 2010, 2:20 PM, Olias Stormcrow wrote:
on May 13, 2010, 10:42 AM, shoseta89 wrote:
Character creation occurs before you enter the module, as such you have to choose the race, class, etc first. That would at least give you the adult appearance of the character.


Although i know not how it was done but i have played a mod where you pop in with whatever old char you like and onEnter it fires a script of dialog where you picked class/race/Name and it would reload you into the mod with new char, meeting specifications.

« Last Edit: on: May 16, 2010, 8:30PM » I.P. Logged
Olias Stormcrow

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I think you messed up on the quote there Demon.

It is possible to play with a pregenerated character specified by the mod author but that requires creating the character as a bic file and messing around with the pregen.2da file... I think.

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Demon002

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Thanks for the fix

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