NeverwinterConnections.com

   NeverwinterConnections.com
   Main Topics
   Server Configuration

   256 Player Server
Pages: 1  
   Author  Topic: 256 Player Server  (Read 52 times)
Victor Lazlo

Experienced User


Last On: 04/27/09
View Profile
Message Player

Canada

Posts: 20
256 Player Server
Return To Top       

A 256 Player Server... How could it be done?

I know Some Servers have multiple versions of themselves... How do they link their Server Vaults?

Also running 4 Servers out of one Computer just to have a join Server Vaults will not work since some of the server will not show up in Game Spy

There has to be a way...

Does anyone care to instruct me as to how I could do it? I am willing to experiment with concepts

Thanks

I.P. Logged
Gulfwulf

Forum God


Last On: 02/12/12
View Profile
Message Player

United States

Posts: 4798

Return To Top       

You can link two or more physical servers together by using a portal with this script attached:

#include "nw_i0_generic"
void main()
{
object oPC = GetLastUsedBy();
string sIP = "" ;
string sPass = "" ;
string sWP = "" ;
int iSeam = TRUE;
if (!GetIsPC(oPC)) return;
ActivatePortal(oPC, sIP, sPass, sPass, iSeam) ;
}

Just replace the ip address, password and destination waypoint tag with the corresponding information on the destination server and you should be good to go.

I.P. Logged
Victor Lazlo

Experienced User


Last On: 04/27/09
View Profile
Message Player

Canada

Posts: 20

Return To Top       

Fantastic

So that is how they get the portal working...

But how do they sync the Server Vault

Ex. a player level 10 Jump from one Continent (Computer Server A) to another Continent (Computer Server B)

Will his Character still be Level 10 in Computer B?

And if soo... Couldn't the Server somehow be hak by another computer and someone could export a level 40 Uber illegal character into the Server?

(I guess that Password would stop that from happening but then the Servers have to be Password protected and not open to the public?)

I.P. Logged
Gulfwulf

Forum God


Last On: 02/12/12
View Profile
Message Player

United States

Posts: 4798

Return To Top       

I've only tried it using the dm client, but I assume that the player information is copied over when the player enters the new server. As for being hacked, any computer connected to the internet can be hacked - this script won't make it any less secure. If you're really worried about hackers, have a public server as the public face and lock the portals to the other servers somewhere inaccessible that you only grant access to those players that you trust. The public server should be server vault, but the others might have to be local vault, you would need to do some testing to be sure.

I.P. Logged
Dane Bramage

Forum God


Last On: 12/05/11
View Profile
Message Player

United States

Posts: 2637

Return To Top       

i believe you can sync server vaults with NWX. I have very little experience with databases, so I can't say how. Check out their website for the info.

I.P. Logged
Victor Lazlo

Experienced User


Last On: 04/27/09
View Profile
Message Player

Canada

Posts: 20

Return To Top       


I know... I do not want to sound rude but "I think" doesn't help me much

I was hoping for a

This is what you do...

Step one: turn on computer
Step Two: __________
Etc. Etc..

I.P. Logged
Dane Bramage

Forum God


Last On: 12/05/11
View Profile
Message Player

United States

Posts: 2637

Return To Top       

i feel your pain. tho, i'm not the one to give you that kind of help since i don't know it either. but i can look up the website...

http://www.nwnx.org/index.php?id=home

i'm pretty sure this NWNX will do what you want. someone over there can probably give you more help on implementation.

I.P. Logged
Pages: 1  
Moderators: Rizzen, Gilaun, Shinji, Garnak, J'Dai Voisin, Lazybones, Ochobee, Eliandi
   NeverwinterConnections.com
   Main Topics
   Server Configuration

   256 Player Server

 
Copyright © 2002 Shawn Schultz. All rights reserved.
All trademarks are properties of their respective owners. Read our Terms of Use and our Privacy Policy.