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Topic: 256 Player Server (Read 52 times) |
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Gulfwulf
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Last On: 02/12/12
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Posts: 4798
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You can link two or more physical servers together by using a portal with this script attached: #include "nw_i0_generic" void main() { object oPC = GetLastUsedBy(); string sIP = "" ; string sPass = "" ; string sWP = "" ; int iSeam = TRUE; if (!GetIsPC(oPC)) return; ActivatePortal(oPC, sIP, sPass, sPass, iSeam) ; } Just replace the ip address, password and destination waypoint tag with the corresponding information on the destination server and you should be good to go.
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Gulfwulf
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Last On: 02/12/12
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I've only tried it using the dm client, but I assume that the player information is copied over when the player enters the new server. As for being hacked, any computer connected to the internet can be hacked - this script won't make it any less secure. If you're really worried about hackers, have a public server as the public face and lock the portals to the other servers somewhere inaccessible that you only grant access to those players that you trust. The public server should be server vault, but the others might have to be local vault, you would need to do some testing to be sure.
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Dane Bramage
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Last On: 12/05/11
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i believe you can sync server vaults with NWX. I have very little experience with databases, so I can't say how. Check out their website for the info.
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Dane Bramage
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Last On: 12/05/11
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i feel your pain. tho, i'm not the one to give you that kind of help since i don't know it either. but i can look up the website... http://www.nwnx.org/index.php?id=home i'm pretty sure this NWNX will do what you want. someone over there can probably give you more help on implementation.
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